Play as an astronaut that has found themselves stranded in space with a limited amount of oxygen left!

 Race against the clock and figure out how to get back to safety!

The 200 word limit really cut the amount of different endings and options I wanted to add so let me know if there are any small options or endings I could possibly add in!

StatusReleased
PlatformsHTML5
AuthorCanu_Bagwet
GenrePuzzle
Made withTwine
TagsSci-fi

Comments

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i think the music was really great and you had a amazing overall feel to the game, the quick countdown and dreadful full music together really led to a stressful urgent sense of impending doom, trying desperately to figure out the right code to call for help, and ultimately suffocating. i like the animation you had at the end of the ghost. the drawings really added to the aesthetic and i think you did an amazing job at creating a stressful environment that feels accurate to the narrative 

Such a charming concept with all of the elements working towards it! Definitely made me stressed as if I am losing oxygen right here and right now. It also has a great potential for replayability, and little details, like ending count, perfectly add to that. Reminded me a lot of a game called Minit, especially in the moment where I intentionally lost one round after finding the code to start a new save and call for help. Minit mainly consists of such interactions; something about this mechanic really scratches my brain. The fact that you got to recreate this feeling in your small project is really cool! Good job!

This is truly an excellent game. I'm amazed at how much information you've managed to pack into so few pages, and every piece of information, every failure, contains useful insights.

Love the different endings and the time element. Also, the overall aesthetics really cover the space vibe. I wonder if you showed the number of possible endings, it could possibly further incentivise engagement for 100% completion.

I love the background music you chose—it really complements the visuals and strengthens the overall concept. I also like your color choices, and even though I didn’t manage to solve the puzzle, I appreciate the different endings you created.

This is fantastic! I agree with @toasterboy27 that the timing is perfect -- too short to get the code on the first try, but just long enough to get it on the second or third. The custom artwork is great too -- love the little suffocation ghostie. I also like that you don't share how many endings are available, but show how many have been reached -- great way to encourage replaying! Sad that I'm too heavy to be rescued though :-(

I really enjoyed the graphics of the work, as well as the time limit which increases the intensity/mood of the game and also the player's engagement. The only part of the game that I am confused at is the "Signal for Help" part. Otherwise it was really nice! 

Another fantastic work by Canu_Bagwet. The illustrations are a simple yet very effective way to help the player be more immersed in world. They go a long way!! The puzzles were good too, and the timing is perfect for you to be able to have mastered it by the 3/4th run. My only critique is that I wish there were still funny alien noises :( Tragic

The graphics and background ambiance make it effortlessly easy to get into the game (fun illustrations give it a lot of character, too!) The choices programmed to flip through different codes support the frantic nature you're supposed to find yourself in while playing; took me a second to get the right code! But that's a good thing because even if there are only 20 seconds, you are engaged at least once, but hopefully more times past that.  Great job!

I LOVEEE the overall aesthetic of this!! The timed aspect really puts you in the world and makes you feel fully immersed. It took me a while to fully process everything I was reading due to the time constraints but it was easy enough to get the hang of.  Also I loveeeee your illustrations :DDD - Gen

From the music matched how we had to rush through time. It was a very enjoyable experience, and I loved the visuals that accompanied it. It felt like an escape room, which was really nice. I don't know if you intended for it to be like this, but it reminds me of Outer Wilds. Having played through your game, I don't need to retrace the steps but can just finish the game quicker.

-Dhaval